14th May 2006, 01:12 PM | #21 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
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Ah - I think I see what you're saying. AC3D will need to introduce edge selects of course, but yes, that'd be a perfect way to do it ... without the edge selects, using only vertex selects, there'd be no way to select opposite edges of a quad without AC3D thinking all edges were selected...
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