28th December 2007, 06:15 AM | #1 |
Junior Member
Junior member
Join Date: Feb 2007
Posts: 4
|
How can I?
I'm in the process of modifying scenery of a Navy base for FSX, and I need some expert advise on how best to achieve something. I want to "cut" the streets out of the mesh polys, and I've been experimenting using the boolean function to do this, but what happens is after I boolean the surface, most of the texture mapping is lost {see attachments}.
1.Is there a better way to do this? 2. Is there a way to trace out the streets and then cut them out rather than creating "boxes" to boolean the surface?{being able to cut around the corners ect..} Any info would be greatly appreciated!!! Thanks!! AJ Last edited by ajweber; 28th December 2007 at 03:20 PM. Reason: Title change |
|
|