7th May 2008, 04:50 PM | #1 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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How to Fake "Toon" Outlines
- Select an object. Convex objects work best.
- Make sure your surface normals are facing outwards. You can check your normals using the 'N' key on the keyboard. Make sure the little pink lines are facing outward and not toward the middle of the object. If any of them are wrong, flip them with Surface > Flip Normal. - Set your polygons to 1-sided by clicking the 1S button in the sidebar under Set Surface Type. - Make a duplicate of your object by clicking Edit > Duplicate. - Highlight the duplicate and set the surface material to black. - Resize the duplicate so that it is slightly larger than the original. - From the surfaces menu, choose Surface > Flip Normal to invert the surface normals in the duplicate And here's the result: |
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