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Junior Member
Junior member
Join Date: Jun 2008
Posts: 2
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I am trying to build a simple grass mesh for a ghillie suit so I made a bunch of polygons over the character mesh and textured them with a grass texture (in .png format) where sections of it where transparent. The problem was when ever I exported it to my map to test it, the clear sections around the grass are black and I was wondering how I could fix it (i'm using T.ED for a map editor and it can only import .b3d, .x and .3DS files)
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