28th November 2011, 05:04 PM | #1 |
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Join Date: Jan 2011
Posts: 38
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Baking normals from floating geometry
Could someone do a tutorial on baking normals from floating geometry in Ac3d, like this turorial from eat3d. The one on eat3d is based off of Blender and I cannot seem to replicate this in Ac3d.
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