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#1 |
Member
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Join Date: Apr 2006
Posts: 91
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i add load textured on round ship. then surface> edit material color (bright white)
i dont see too bright white not enough how come??? you see 2 windows front picture.... i remmy without load texture then could see very bright light good enough. |
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#2 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
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That's because your white material color is mixed with your texture colors.
And that's a normal behaviour. If you want your windows to be bright white then don't put any texture on them, or better make a white texture especially for them.
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OL. |
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#3 |
Member
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Join Date: Apr 2006
Posts: 91
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i got another way..first surface>cut (remove texture)>vertex>create convex surface/object>edit material> bright white is works good but problem is vertex appear on another side too. i need one side only. how i can take one side vertex?
starship winger |
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#4 |
Senior Member
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Join Date: Mar 2006
Location: elma washington
Posts: 805
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you probably have hit the select through button.
its down all the way at the bottom left. |
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#5 |
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Join Date: Apr 2006
Posts: 91
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ahhh finally select through button. i was over look geezz lol thanks!
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#6 |
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Join Date: Mar 2006
Location: elma washington
Posts: 805
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no problem
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#7 |
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Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
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So are we going to get any idea of what this is going to be?
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