8th July 2005, 10:51 PM | #11 |
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Do you have any IM messengers?i rather talk to you instantly than waiting for a reply.
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8th July 2005, 10:54 PM | #12 |
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Not at the moment, I'm afraid, it's rather late where I am.
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8th July 2005, 10:56 PM | #13 |
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haha kk,but um,smooth didnt do anything it just made it smaller.
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5th August 2005, 11:35 AM | #14 |
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Nice!!
but next time maybe you can make the axe nicer? it wasn't so good... looked like the axe was made in paint or something But it was pretty nice! // Alle |
5th September 2005, 12:26 PM | #15 |
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The shoulders look like samus!
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5th September 2005, 01:06 PM | #16 |
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Samus?
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25th November 2005, 02:39 AM | #17 |
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if you are still watching this topic.... im haveing trouble rounding off the body, and was wondering how did you get it smooth, it allways has creases when i do it. (also, when i use the 'smooth shape' tool it makes all my models smaller and out of prapotion). thanks, and nice work 8)
--Scott
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25th November 2005, 09:23 AM | #18 |
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It depends - which part of the body are you referring to? If you look at my images, the torso part mostly has sharp edges.
When smoothing a shape, first use the divide function. Select the surface(s) that need to be smoothed and divide them about twice. Then apply the smooth shape tool. You also need to be careful if you are constructing the body using the extrude tool. Always remember to remove any internal surfaces (use the "remove original" option when extruding), otherwise smoothing will "pull" the external vertices in towards the internal surface, resulting in a crease. |
25th November 2005, 12:07 PM | #19 |
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well, we'll take the legs for example, how did you get the front (and back i guess) too look rounded off like it was a cylinder? mine is all blocky and flat. but if what you said before fixes my problem, then ill try it again. thanks
--Scott
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15th March 2006, 04:43 PM | #20 |
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Coolest Bots !!!!
Amazing guys ... bravo ...
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