5th July 2006, 12:41 AM | #1 |
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Well
Here's a little diversion from a month or more back that I'd almost forgotten about (in-editor screenshots).
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5th July 2006, 01:12 PM | #2 |
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Re: Well
Very nice stuff Dennis. This goes for the model and the texture(s).
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5th July 2006, 02:26 PM | #3 |
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Re: Well
Very nice. Looks like you are as crazy as me when it comes to making all the details of the model instead of just using textures
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5th July 2006, 05:06 PM | #4 | |
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Re: Well
Thanks much folks.
Quote:
But it just seemed so much easier to make the geometry than to do what I wanted with textures. If you look closely at the model (it's more apparent in the attached shots), each brick and roof tile is rotated/skewed just a little. They're basically a collection of 3x3x3 blocks that have been resized, subdivided, arranged with Replicator, and randomized using the Noise plugin. Took literally moments to make the well base and the roof tiles. And the texture coordinates on the bricks + roof tile were also randomized using the Noise plugin. You can sort of pick out the repetition, but it's not immediately apparent, at least not to me. At any rate, I personally would have spent much more time tweaking textures than applying the effect as geometry... |
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9th July 2006, 01:36 AM | #5 |
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Re: Well
Were this to go in a game, wouldn't this cause it to lag moreso than a texture though? Don't get me wrong, i prefer it this way, but isn't it easier on a computer or console's processor if it's a simpler shape with a texture and ray-tracing effects? Just curious.
Anyway, that's a great way to create detail quickly, I'll have to remember that.
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9th July 2006, 02:35 AM | #6 | |
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Re: Well
Quote:
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9th July 2006, 01:57 PM | #7 |
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Re: Well
It's a shame games can't handle that level of detail. It would definitely add to the realistic factor of the game.
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9th July 2006, 06:29 PM | #8 |
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Re: Well
yeah to bad. that would make games alot more fun.
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