3rd July 2007, 07:18 AM | #1 |
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Second Life plugin now available
For download and more info, see: www.inivis.com/secondlife.html
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3rd July 2007, 11:14 AM | #2 |
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Re: Second Life plugin now available
Hey Andy,
cool! This will bring many people on AC3D website (and even money I hope for you)... The question I have is that will be possible with this plugin to directly export meshes in SL like: buildings, characters, etc? thnaks a lot, and again, great plug! |
3rd July 2007, 08:25 PM | #3 |
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Re: Second Life plugin now available
That's exactly what this plug-in is for, in fact.
This plug-in allows you to create meshes in AC3D and export them to a "sculpted prim". Sculpted prims, if you haven't seen them before, are a new format that allows you to create complex, organic shapes from a single prim. You'll likely still need to use more than one prim for something like a character, but I've already been able to do things as complex as a full head with a single sculpted prim. |
4th July 2007, 10:28 AM | #4 |
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Re: Second Life plugin now available
Works flawlessly! Thank you so much. I was using another sculptie exporter, which sadly was Windows-only (I've bought both Mac and Windows licenses for AC3D). I'm very thankful for you to have released this!
Now I just need to learn how to apply textures and bake them, and save both together Please bear with me, I'm an utter newbie with AC3D (and a very amateurish 3D modeller!...), but so far, this sounds very very promising. AC3D has been the easiest modelling tool I've used so far, it's very encouraging to work as a total amateur.... but still allows a high degree of sophistication, which is exactly what I like: simple to use, powerful to create things! |
4th July 2007, 03:11 PM | #5 |
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Re: Second Life plugin now available
Awesome, Gwyn. Are any of your slexchange things sculpties, or too soon yet? :-)
My own slurl (Zora Spoonhammer): Areumdeuli (73, 102, 104) |
6th August 2007, 02:41 PM | #6 |
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Re: Second Life plugin now available
Hello,
First, Great product love using it to export to Second Life! Thank you! I have a question about the sculptie extruding found on the surface tab. When I use this and export a model I get a wad of something...lol sculptie looks like a crumbled up version of what it did in ac3d. Any steps I am missing to get this tool working right? Any advice is greatly appreciated Thanks! |
6th August 2007, 06:42 PM | #7 |
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Re: Second Life plugin now available
Try exporting a face at a time. The "scultpy extrude" isn't as full-featured as the regular extrude, so it doesn't handle multiple faces very well, but it preserves the UV space which the regular extrude doesn't. If you extrude one face at a time, you should have better results.
If you have something really complicated that you want to extrude, and the sculpty extrude still isn't cutting it, it's okay to use the regular extrude but you'll need to re-texture the area when you're done. Just texture all surfaces of the extruded area, and then fit them back into the original map and snap the UVs together to get rid of any holes. |
6th August 2007, 08:05 PM | #8 | |
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Re: Second Life plugin now available
Quote:
Still, it's lovely to know that this works quite well — and it's easy enough for people like me to use and enjoy! |
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17th August 2007, 09:26 AM | #9 |
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Re: Second Life plugin now available
Andy !! Brother !! LOL
Awesome job on the SL Exporter package !! Thank you Very much. I was wondering if you could point me to a good tutorial on creating UV Maps so I can branch out from the base prims some. Thanks again for a job well done... |
24th September 2007, 02:02 AM | #10 |
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Re: Second Life plugin now available
Hey Andy,
Glad to see u again I had some difficulty to get into the forum but today I tried my password and it worked. I was trying to find out how use ac3d for sculpties. Works fine if I start from the 3 primitives available in the plugin folder. What would be your advice if one wants to important a 3ds object and try to export it as a sculptie? I know it has something to do with UV maps + texture but am a total noob in this aspect. Can you point me to info explaining how it can be done. I imported my 3ds object in ac3d and it looks fine. So that part works. Ramesh |
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