12th April 2008, 07:48 PM | #1 |
Senior Member
Professional user
Join Date: Mar 2008
Location: USA
Posts: 227
|
ok How about a material editor.
Ok maybe I am spoiled by VrmlPad, it has an material editor to set the base material of an object. This has led me to use very little textures in my vrml objects. Now once an object is imported to vrml then I can set the trasparency node (0-100%), This ability would be great in ac3d, I see that you can change the ambient, emissive, spectacular, and shine in the settings, and of course the base color in the editor itself, but not the trasparency. Then again maybe I am wrong, is there a way to set the trasparency in AC3D?
__________________
VR is the future, The future is NOW!!. |
12th April 2008, 08:06 PM | #2 |
Senior Member
Professional user
Join Date: Feb 2008
Location: Brighton, England
Posts: 231
|
Re: ok How about a material editor.
guess who? if you pick one of the materials at the bottom, and edit the properties the transparecy is the last on the list, if you dont want to screw up any texture you might have applied, change the diffuse to the same color. see what u think?!
__________________
MarshallARTS, Playtime for the professionals! http://www.turbosquid.com/Search/Ind...lAuthorExact/y |
12th April 2008, 08:07 PM | #3 |
Senior Member
Professional user
Join Date: Feb 2008
Location: Brighton, England
Posts: 231
|
Re: ok How about a material editor.
to edit it, right click on a material
__________________
MarshallARTS, Playtime for the professionals! http://www.turbosquid.com/Search/Ind...lAuthorExact/y |
12th April 2008, 08:12 PM | #4 |
Senior Member
Professional user
Join Date: Feb 2008
Location: Brighton, England
Posts: 231
|
Re: ok How about a material editor.
i take it it works for you?
__________________
MarshallARTS, Playtime for the professionals! http://www.turbosquid.com/Search/Ind...lAuthorExact/y |
|
|