19th May 2008, 08:19 PM | #11 | |
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Re: PLUGIN: (Updated) Texture Monitor
Quote:
AC3D plugins are normally single-threaded, which means they can only do one thing at a time, but I needed the texture monitor to be multi-threaded so your computer doesn't come to a grinding halt every time I check the disk. So, when you run the texture monitor plugin the texture monitor starts a new process in the background to monitor your disk for texture changes. When it sees a change, it uses AC3D's TCP\IP connector to tell AC3D that the texture has changed. That's the network traffic you're seeing. [In case anyone isn't aware, AC3D has a TCP\IP slave\batch mode interface: super-cool stuff, an absolute must-have feature for production environments. Basically, what the interface lets you do is send commands to AC3D from a remote process, either on the same computer or over the network. If you're making games, this is the best way to automate your nightly builds!] The plugin doesn't actually need to talk to any computers outside the local network, it just uses the local host for inter-process communications. Some firewalls are just on-off, but if you have a fancy firewall, it's perfectly safe to limit communication for the plugin to the local computer. It needs to be able to communicate locally, however, or the plugin won't work. There's more details in the readme. |
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19th May 2008, 08:20 PM | #12 |
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Re: PLUGIN: (Updated) Texture Monitor
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20th May 2008, 04:33 PM | #13 |
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Re: PLUGIN: (Updated) Texture Monitor
That's what i have after applying my texture. I have done 2 modifications on the map and saved in Photoshop. When i go AC3D the msg "Exception occured..." appears:
LOG (-debug): SELECTION CHANGED (clear_selection) sending command to TCL: nothing selected sending command to TCL: display_message "nothing selected" sending command to TCL: Object box has texture 'C:/Users/fragghetto/Desktop/TEXT URE DEBUGGING/TEXT/ob_bois04.bmp' sending command to TCL: display_message "Object box has texture 'C:/Users/fraggh etto/Desktop/TEXTURE DEBUGGING/TEXT/ob_bois04.bmp'" selection now 1 objects; 0 surface; 0 vertices SELECTION CHANGED (selection_alter) one object selected - finding it find_bounding_box max 0.800000 0.900000 1.350000 min -1.600000 -1.100000 -1.350000 sending command to TCL: sync_ui received command : 'selection_get_info' executing command 'selection_get_info' RESULT: "1 0 0 0" received command : 'get_selected_objects' executing command 'get_selected_objects' RESULT: "163795032 " received command : 'object_get_name' '163795032 ' executing command 'object_get_name' RESULT: "box" received command : 'selection_get_info' executing command 'selection_get_info' RESULT: "1 0 0 0" done display status sending command to TCL: set_draw_mode_ui move sending command to TCL: sync_ui received command : 'selection_get_info' executing command 'selection_get_info' RESULT: "1 0 0 0" received command : 'get_selected_objects' executing command 'get_selected_objects' RESULT: "163795032 " received command : 'object_get_name' '163795032 ' executing command 'object_get_name' RESULT: "box" received command : 'selection_get_info' executing command 'selection_get_info' RESULT: "1 0 0 0" done display status received command : 'tfptexturemon_tracktextures' executing command 'tfptexturemon_tracktextures' sending command to TCL: Texture tracking enabled. sending command to TCL: display_message "Texture tracking enabled." RESULT: "(null)" received command : 'tfptexturemon_reloadtextures' executing command 'tfptexturemon_reloadtextures' sending command to TCL: reloading changed textures... sending command to TCL: display_message "reloading changed textures..." |
2nd June 2008, 06:16 AM | #14 |
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Re: PLUGIN: (Updated) Texture Monitor
Quick update just so you know I haven't forgotten you.
Has anyone else experienced any problems with the plugin? I haven't been able to repro the bug yet, but it sounds like Andy might have some ideas for a cross-platform solution that might be better. |
2nd June 2008, 11:02 AM | #15 |
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Re: PLUGIN: (Updated) Texture Monitor
cool! thx a lot Lisa
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