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Old 8th November 2008, 03:40 AM   #11
shanwarrior
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Cool Re: Jagged Zig Zag edges on the top and bottom of a TGA texture

I am also having trouble with the sculpties in Second life they look so good in AC3D but cant get them to look like that in Second Life
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Old 13th November 2008, 10:10 AM   #12
Kireyo
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Default Re: Jagged Zig Zag edges on the top and bottom of a TGA texture

Quote:
Originally Posted by shanwarrior View Post
I am also having trouble with the sculpties in Second life they look so good in AC3D but cant get them to look like that in Second Life
That's because what you make/see in AC3D is *not* a sculptie. The export plugin does its best to convert it to a sculptie map, basically by wrapping a texture around the object based on its UV-map, and translating that to colors, which SL interprets as XYZ-coordinates. (there is a link in this thread to a tutorial by Lisa which explains it much better)
... currently there is no modelling program that can produce a sculptie that looks -exactly- like the original model, unless the model in ac3d (or any other program for that matter) is created from the bottom up with the exact specs an SL sculptie adheres to, or if you're a genius at rearranging the UV-coordinates.


(there are programs that produce what-you-see-is-what-you-get sculpties, like Rokuro and SculptiePaint, but they are so limited that I wouldn't call them modelling apps).
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Old 13th November 2008, 06:17 PM   #13
shanwarrior
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Default Re: Jagged Zig Zag edges on the top and bottom of a TGA texture

OH ok thanks I will try to find the link
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