26th September 2009, 03:07 PM | #1 |
Junior Member
Junior member
Join Date: Sep 2009
Posts: 9
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Sharp corners (second life sculpties)
Does anyone have any advice (or perhaps a sample shape) that explains how to achieve sharp cornered shapes when making a item to be turned into a Second Life sculptie.
As far as I understand, this means having multiple points at the same point (probably not the right terminology, sorry) For example, say I wished to make a steel girder, which is in essence, if you imagine the shape of a letter " H " on it's side, but lots of depth. With crisp sides and corners. Something like this for example: http://www.dkimages.com/discover/pre...0/20093129.JPG Not that I particulary need a girder, but it would give me a good idea how to make other sharp and straight shapes. Thanks |
1st October 2009, 07:51 PM | #2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Sharp corners (second life sculpties)
Scrunch the UV space together along the corner you want sharp, or use "divide loop" to split the face and then scrunch the whole face. The tighter you scrunch, or the more edges you scrunch, the sharper the corner.
I don't know if you've done any work with the box modeling method, but if you have, think of it as roughly the same technique as you would use to sharpen a subdivision corner. |
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