7th May 2008, 11:10 PM | #1 |
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Using textures in sl?
I do not know the proper terms so sorry if this post makes no sense. I will try to explain.
Is baking possible? (edited because of my crappy long question that could have been 3 words long, lol - thanks lisa) Last edited by rockfists; 8th May 2008 at 10:15 PM. Reason: *thanks lisa |
8th May 2008, 10:56 AM | #2 |
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Re: Using textures in sl?
Use the "bake texture layout" plugin:
http://www.independentdeveloper.com/...texture-layout - Make your sculpted prim - In AC3D, duplicate your object - Remap your duplicate with the texture coordinates you wish you had, can be anything you like - Texture the duplicate - Bake the texture from the duplicate onto the sculpted prim - Upload the result of the baking and apply it to your object in SL |
1st November 2009, 01:58 AM | #3 |
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Re: Using textures in sl?
will this also bake any lighting effects that are on the model?
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2nd November 2009, 04:32 PM | #4 |
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Re: Using textures in sl?
No, it just bakes coordinates.
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11th November 2009, 02:29 AM | #5 |
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Re: Using textures in sl?
Try this for lighting:
http://www.inivis.com/forum/showpost...29&postcount=1 |
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