20th December 2012, 09:59 PM | #1 |
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Pixar's OpenSubdiv
From catching up on some reading on polycount I ran into:
http://www.polycount.com/2012/12/15/...iv/#more-11506 http://graphics.pixar.com/opensubdiv/ Is this something that Inivis might dig into in order to see if it is something Ac3d would benefit from it? |
21st December 2012, 03:22 PM | #2 |
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Re: Pixar's OpenSubdiv
It's interesting but probably not suitable for a modeller where you want to be able to add and remove surfaces and vertices. It's more for one-way processing e.g. taking a model, processing it and then sending it to a rendering engine.
AC3D's subdivision is pretty good and will cope with objects that will mess up and sometimes crash other modellers (mainly because they use the half-edge data structure which has limitations). |
21st December 2012, 04:15 PM | #3 |
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Re: Pixar's OpenSubdiv
Just a thought, I do think the SubD is great in Ac3d as is. I find it a little more predictable.
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