29th November 2003, 08:10 PM | #1 |
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lib3ds exporter
Hi again
I have now completed a first version of my .3ds exporter which uses lib3ds: http://boson.sourceforge.net/downloa..._export.tar.gz The import plugin got updated with a few improvements (should load .3ds files generated by ac3d now). I don't expect that anyone will use them (according to the feedback I've received noone has done so far), but if you ever need them, it's there. CU Andi |
30th November 2003, 03:23 AM | #2 |
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Re: lib3ds exporter
That's great Andi - much neater than the current AC3D 3DS code!
Andy |
31st December 2003, 09:36 AM | #3 |
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Re: lib3ds exporter
I gave it a try, but couldn't get the plugin to load. Is it for 3.6 or 4.0?
Thanks, Andrew |
31st December 2003, 11:03 AM | #4 |
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Re: lib3ds exporter
It is compiled for 3.6 (as there is no sdk for 4.0 available yet).
It should also work with 4.0 (verified with two different installations). I am usually using it under 4.0 Linux version of course :-) CU Andi |
31st December 2003, 11:44 AM | #5 |
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Re: lib3ds exporter
Linux? Well that explains it. The ".tar" should have been a bit of a hint to me if I had been thinking...
While there may be no SDK out for 4.0, Andy has the header file available. That, along with some of the messages in this forum have allowed me to build O.K. for 4.0. I tried to rebuild from your source code, but got stuck at "mylib3ds_node_new_object". Happy new year, Andrew |
1st January 2004, 10:34 AM | #6 |
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Re: lib3ds exporter
That might be because I haven't intended to publish the code yet :-)
One file got included in an early version of the plugin, but it is definitely removed in 0.3.2 mylib3ds_node_new_object() is in a different file, at least in the current version. Don't know about your version. If you want to try your luck building it under windows, you may want to give me your mail address, I will send you the code then. CU Andi |
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