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#11 |
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Join Date: Sep 2006
Posts: 40
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how many revolutions did u use for the handle i keep gettin something really big
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#12 |
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Join Date: Jun 2006
Location: philadelphia
Posts: 47
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i see this all of the time, never have more than 4 verticles per surface, since it screws up when exporting to 3ds and tends to go to more polies
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what happens to a lost dream? |
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#13 | |
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Join Date: Jul 2005
Location: France
Posts: 737
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The more you draw your polyline outline far from the Y axis, the more the final result will look big ... So if you want something smaller just draw your polyline closer to the Y axis ![]() Also draw a polyline not a polygon (as bill), and after the revolve operation go to object/optimize surfaces. This will remove any unwanted surfaces from the handle.
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OL. Last edited by luuckyy; 27th September 2006 at 01:30 AM. |
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#14 |
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Join Date: Aug 2006
Location: U.S , Oh
Posts: 45
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#15 |
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Join Date: Mar 2007
Posts: 2
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Bill,
This is a great tute thank you very much for your time. It is a big help. Casey. |
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#16 |
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Join Date: Aug 2006
Location: U.S , Oh
Posts: 45
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#17 |
Junior Member
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Join Date: Apr 2007
Posts: 24
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Very inspired modeling! Thanks for the process pics!
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