12th September 2006, 03:11 PM | #11 |
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Re: PLUGIN: Orbiter MSH import/export
Brilliant, thanks Dennis. This makes finding mesh groups so much easier!
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9th July 2009, 05:30 PM | #12 |
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Re: PLUGIN: Orbiter MSH import/export
Hi Dennis
unfortunately, your brilliant Orbiter MSH exporter/importer doesn't work with the latest AC3D 6.5.28. It worked fine with the previous release. I hope you can fix that soon. Thanks in advance! |
9th July 2009, 05:43 PM | #13 |
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Re: PLUGIN: Orbiter MSH import/export
I'm having no problems. Other than having to switch the x axis to it's opposite, but that's been since the beginning.
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10th July 2009, 03:44 AM | #14 |
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Re: PLUGIN: Orbiter MSH import/export
Hm... very strange. I just copied the .p files from the scripts folder of the previous version to the scripts folder of the latest version. But I don't see anything about Orbiter.msh in the exports lists. And it doesn't want me to open msh files in the latest version.
Maybe the access privileges in the AC3D folder aren't right? I'm running Vista Ultimate 64bit. I'll check on that tomorrow. |
10th July 2009, 02:26 PM | #15 |
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Re: PLUGIN: Orbiter MSH import/export
Mine are in the plugins folder.
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11th July 2009, 08:16 AM | #16 |
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Re: PLUGIN: Orbiter MSH import/export
ops: Of course! On the previous version I accidentally copied the files into the scripts folder. This time I just took a look in that folder and thought they belong into scripts folder. I totally forgot that I also copied them in the plugins folder (where they belong)!
Thank you so much! |
11th July 2009, 11:13 AM | #17 |
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Re: PLUGIN: Orbiter MSH import/export
No worries !!
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10th August 2009, 04:37 AM | #18 |
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Re: PLUGIN: Orbiter MSH import/export
Hi Leehyori
The .dds textures have to be in the Orbiter/Textures directory. You need to manually edit the .msh with a texteditor (right at the end of the file) to change the name of the texture to .dds and the path stated has to be change to something relative to the Orbiter/Textures directory (If the .dds file is already in the Textures directory you don't have to write a path at all) |
29th January 2010, 11:30 PM | #19 |
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Import Export Anomolies
Using the latest version of AC3D and the Orbiter .msh plugin and my last three addons for orbiter are exhibiting strange issues.
1st issue is any .msh I export, I cannot import back into AC3d. It always results in a CTD of AC3d. 2nd issue is when trying to import a .msh made in AC3d into 3dMax, It results in a "vertice out of range" error with no import. 3rd Issue is a handfull of my addon users whom are using onboard gfx cards are experiencing transparent textures on certain surfaces at particular camera angles and zoom level whil in orbiter. I would bet that all these issues are related to the exporter corrupting something. My question is where do we go to try and correct this? JB |
29th January 2010, 11:47 PM | #20 |
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Re: PLUGIN: Orbiter MSH import/export
I use Orbiter.msh plugin religiously. Which program are you using to convert to .dds files? Also, remember to triangulate all meshes before importing to Orbiter.
The orbiter.msh plugin was graciously done by Dennis Hawthorne. |
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