1st March 2011, 07:05 AM | #11 |
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Re: USS Invidia
Absoultly beautiful :-D
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3rd March 2011, 05:18 PM | #12 |
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Re: USS Invidia
Is that preliminary aztec'ing a texture, or did you manage to cut it into the hull directly?
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4th March 2011, 06:08 AM | #13 | |
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Re: USS Invidia
Quote:
The pink are the way the lines will go. I then use the "divide loop" and use a darker color on the polys becoming the lines. Then its time to move all the vertexes, and thats where "move toward or away" are used. One vertex at the time. First select reference point and then select the opposite vertex and move it 99% toward ref point. Then move it by units outward to get a uniform distance along the line. Its a bit tedious work, but I think its the only way to get nice panel lines on the very curved and twisted surfaces that at least my ship has.
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10th March 2011, 04:00 PM | #14 |
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Re: USS Invidia
Did some renders to check how stuff looks like. I see I need to change some of the design elements.
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10th March 2011, 04:01 PM | #15 |
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Re: USS Invidia
The rest of the renders.
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10th March 2011, 06:31 PM | #16 |
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Re: USS Invidia
You have a much better eye than I. Impressive work as always Thor
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14th March 2011, 08:51 PM | #17 |
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Re: USS Invidia
Tanks foxa
I made a picture with Moby Dick as I will be calling the auxiliary ship. Got a bit bored with just modeling.
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15th March 2011, 04:39 PM | #18 |
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Re: USS Invidia
Very cool
Unusual design, I really like it. Tim |
15th March 2011, 07:32 PM | #19 |
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Re: USS Invidia
Thanks
Now then, I forgot to upload the renders of where Moby Dick actually are docked with the mothership. It gets a bit confusing without that. Its place are on the underside of the main saucer.
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15th March 2011, 10:01 PM | #20 |
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Re: USS Invidia
very cool work, man
Keep it up! |
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