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#11 |
Senior Member
Professional user
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
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D'oh!
I think I just realized what's happenning (at least I know what I did wrong when I did my test). Put a checkmark in BOTH 'delete' boxes. These tell the plugin to delete the original geometry used in the operation. If you do not delete the old fuselage, then you have the old one AND the result of the operation sitting in the same space in the screen. Now, if you can reproduce that lock-up, I'll fix *that*... -- Jeff |
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#12 |
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Join Date: Feb 2004
Location: Portland, OR
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Nope. Checked both for deletion, and the only one that disappears is the "hole" shape. The fuselage is left untouched.
I even made sure I didn't have a second fuselage overlapping.
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Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
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#13 |
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Join Date: Jun 2003
Location: British Columbia, Canada
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Okay, so I'm not able to reproduce the problem easily... If you are unable to send me the model, may I send you a replacement plugin binary to see if the issue still happens with the latest development version of the plugin?
If the problem still occurs with the replacement binary, I'll probably only be able to fix it if you can send the model. Sorry for the trouble. Hope we get this solved soon. -- Jeff |
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#14 |
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Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
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#15 |
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Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
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Stilgr,
Have you had a chance to try the binary I sent? Just curious. -- Jeff |
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