1st July 2007, 04:48 PM | #21 |
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Re: Diablo wip
Thank you fragghetto. I think I'm finished now. It has been fun to redo some of the parts on this. Making it a bit better.
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2nd July 2007, 02:56 PM | #22 |
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Re: Diablo wip
Well, this is high poly modeling, definitely!
really well done! |
3rd July 2007, 02:21 AM | #23 |
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Re: Diablo wip
Wow ... just ... wow
Excellent work as always Thor --- better than usual, at that! |
3rd July 2007, 08:36 PM | #24 |
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Re: Diablo wip
I love the landing gear, especially.
So many fantasy ships, people just bolt random stuff on. All of the details in yours look very purposeful. Great work! |
7th July 2007, 03:45 PM | #25 |
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Re: Diablo wip
Now then. I havent come all that far on the textures. Uv mapping and texturing is a looong process sometimes. This little update are the last for a while. I'm of on a much needed vacation to the mountains. And I'll be back!
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7th July 2007, 03:56 PM | #26 |
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Re: Diablo wip
Really nice job on the textures so far Thor.
And I completely agree with you, UV mapping and texturing can be very very time consuming sometimes. Have a good holidays
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7th July 2007, 04:10 PM | #27 |
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Re: Diablo wip
That looks very realistic, surviving many fights and many years
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15th July 2007, 02:58 PM | #28 |
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Re: Diablo wip
OK. I'm back from vacation with some updates. Had my laptop with me. Got some texturing and modeling done. I think I need to rethink this skull thing. It kinda dont fit into the textured version in my eyes. Just finished render those pic's, and I see some textures I need to change.
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15th July 2007, 04:28 PM | #29 |
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Re: Diablo wip
Hey, you are a timetraveler, right ? And that are ordinary fotographs
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16th July 2007, 09:20 AM | #30 |
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Re: Diablo wip
The cocpit are textured. Whats left now are the leggs. I'm curently up to 28pcs 512x512 textures. Here are a render of the cocpit area and some info about the model. I must say the TCE are a pleasure to use. The uv mapping are going great.
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