8th March 2012, 06:51 AM | #21 |
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Re: Vehicles (target) for T4T Flight Sim
Wow - love the use of transparent textures!
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9th March 2012, 06:52 AM | #22 |
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Re: Vehicles (target) for T4T Flight Sim
Nice selection of static models here As others have stated you've hit the sweet spot by employing clever texturing of fairly simple (low poly) models. Those who don't create for simulators and games may fail to recognize the importance of keeping background static objects low poly--it's all about allocating computer resources to the action and leave the background in the background. However, one might consider several versions of same static object and allow more complexity for those models that will be placed where you'll view them up close and far less detail for those models you'll just catch a glimpse of from a distance. For instance, one might elect to place a medium poly truck on the tarmac and use a very low poly version of a dilapidated truck being stranded away from the airport area. There's no point wasting computer resources on exquisite details that nobody will ever see--the idea is to get the basic shape right to create the right impression and you've certainly succeeded in doing so.
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9th March 2012, 07:04 AM | #23 |
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Re: Vehicles (target) for T4T Flight Sim
Very true, the sim I'm working in has automatic control over visibility and detail. But having a low poly model to begin with, whilst still looking about right is the start.
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11th March 2012, 01:12 PM | #24 |
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Re: Vehicles (target) for T4T Flight Sim
So next the Sd.Kfz 124 Wespe, not Battle of France, but the basis for the Pz.Kpfw II series as it shares the same hull.
The cammo it temp, as the first units were used in Russia, and had a green banding. Also used till the end, so a mix of schemes are possible.
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13th March 2012, 03:30 PM | #25 |
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Re: Vehicles (target) for T4T Flight Sim
Now a whole bunch of vehicles in game.....
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13th March 2012, 03:30 PM | #26 |
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Re: Vehicles (target) for T4T Flight Sim
An a new building, as well in game....
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13th March 2012, 03:46 PM | #27 |
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Re: Vehicles (target) for T4T Flight Sim
Its interior is also alpha textured....nice effect for only 372 polys.
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17th March 2012, 02:38 AM | #28 |
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Re: Vehicles (target) for T4T Flight Sim
Not a vehicle, but where they make the stuff to allow them to run.
Ploesti Oil refinery, at least one of them, in fact a whole complex. Polys: 3700 The underlying image will not be used in any way.
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20th March 2012, 04:56 AM | #29 |
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Re: Vehicles (target) for T4T Flight Sim
Some more....
Control Tower 207/36, a water tower 1178/25 and an RFC hangar 146/16.
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21st March 2012, 12:28 PM | #30 |
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Re: Vehicles (target) for T4T Flight Sim
Looks great.
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