20th October 2006, 06:59 PM | #21 |
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Re: Superbike
Different forks, mudguard, exhaust and the tail unit has been changed, plus some minor tweaks to fairing
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20th October 2006, 08:09 PM | #22 |
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Re: Superbike
A little Subdiv on the tires would look nice too.
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20th October 2006, 09:34 PM | #23 |
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Re: Superbike
well thats pretty nice looking. I wish I could make awsome textures like that.
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"There are those who think one step in advanced. Then there are those who think about there moves at the last minute." ========================================== "Its those people who think one step in advanced and stay ahead of the game who come out on top. those who fail to understand why they didn't make it probably didn't think in advanced." add this to your signature if you are a thinker. Quote from me Daniel Reed a.k.a "nightoftheroundtable" |
21st October 2006, 10:03 AM | #24 |
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Re: Superbike
SAT - no subdivision because their made for a game, gotta keep poly count low..
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21st October 2006, 12:51 PM | #25 |
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Re: Superbike
Oh, I see, said the blind man
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5th May 2007, 02:04 PM | #26 |
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Re: Superbike
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9th July 2007, 10:38 PM | #27 |
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Re: Superbike
how do you learn to do such detailed models?
Do you have to take a class? |
10th July 2007, 04:10 PM | #28 |
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Re: Superbike
I'm self taught
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10th July 2007, 05:32 PM | #29 |
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Re: Superbike
Wow
I know us newbs are like leeches when it comes to knowledge, but do you have any references to the material you used to learn? Or did you just keep playing around until you figured it out |
10th July 2007, 08:26 PM | #30 |
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Re: Superbike
This is another model i made and also tells a little how i make 'em http://www.inivis.com/forum/showthread.php?t=4094 i try to get pics of the bike i intend to model from left, right, front, back, top. Hope that helps
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