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Old 27th October 2003, 04:39 PM   #1
figgy
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Join Date: Jul 2003
Location: Hampshire UK
Posts: 38
Default Re: Texture Mapping(Planar mapping)

Thanks Dennis, I thought the problem was with my formula.
When i ran it with a textured rectangle it looked fine. When i ran it with anything else, everthing went screwy.

What i'd done was to ovewrite every V index in my UV array with my U value.

BrushUV[index] = U;
BrushUV[index+1] = V;

index++; should have been index+=2; duh!!!

Thanks for putting on the right track.

regards

Mark
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