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27th October 2003, 04:39 PM | #1 |
Member
Advanced member
Join Date: Jul 2003
Location: Hampshire UK
Posts: 38
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Re: Texture Mapping(Planar mapping)
Thanks Dennis, I thought the problem was with my formula.
When i ran it with a textured rectangle it looked fine. When i ran it with anything else, everthing went screwy. What i'd done was to ovewrite every V index in my UV array with my U value. BrushUV[index] = U; BrushUV[index+1] = V; index++; should have been index+=2; duh!!! Thanks for putting on the right track. regards Mark |
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