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Old 18th June 2011, 09:42 PM   #1
virtualalias
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Lightbulb Brown Leather Boot


One of my recent creations, shown in AC3D w/ textures
Modeling: AC3D (SL Sculpts)
Texturing: Photoshop CS4 / CS5 + 3DSMax
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Old 19th June 2011, 03:11 AM   #2
tbd
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Default Re: Brown Leather Boot

Looking good. Do you have a wire without texture to share as well?
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Old 19th June 2011, 08:50 AM   #3
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Default Re: Brown Leather Boot

Looks very realistic! have you got a pic in Second Life?
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Old 20th June 2011, 02:42 PM   #4
virtualalias
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Default Re: Brown Leather Boot

Quote:
Looking good. Do you have a wire without texture to share as well?
I could make one, but since these are preset sculpty shapes, I am working with severe vertex limitations that make my edge-flow less than nominal. I doubt you'd find the wire attractive or even informative.

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Looks very realistic! have you got a pic in Second Life?
Not of that specific iteration. I will post it up here when I do, however.

But here are some pics from AC3D/SL of some other items from the "set".

(Some items shown in the SL shot were already sculpted in AC3D and were re-used, so they don't show in the wire shot, since they didn't need to be re-made)

Previous iteration of boots:

Modeling: AC3D
Textures: Photoshop CS4 / 3DSMax
Shown here: Second Life
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Old 25th June 2011, 01:21 AM   #5
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Default Re: Brown Leather Boot

Latest version attached: Shown in Second Life
Attached Thumbnails
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Old 25th June 2011, 04:28 PM   #6
donamy
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Default Re: Brown Leather Boot

Not to knit pick, but shouldn't the laces be crossed ?
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Old 25th June 2011, 11:06 PM   #7
virtualalias
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Default Re: Brown Leather Boot

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Originally Posted by donamy View Post
Not to knit pick, but shouldn't the laces be crossed ?
Well, I could claim fantasy design and say no, but yes...usually the laces are crossed. I felt like going with a 'straight laced' option was easier, less resource intensive and didn't take much away from the overall look of the boot.

Thanks for the reply.
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Old 11th September 2011, 12:58 PM   #8
Johnathan
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Default Re: Brown Leather Boot

Quote:
Originally Posted by virtualalias View Post
I could make one, but since these are preset sculpty shapes, I am working with severe vertex limitations that make my edge-flow less than nominal. I doubt you'd find the wire attractive or even informative.


Not of that specific iteration. I will post it up here when I do, however.

But here are some pics from AC3D/SL of some other items from the "set".

(Some items shown in the SL shot were already sculpted in AC3D and were re-used, so they don't show in the wire shot, since they didn't need to be re-made)

Previous iteration of boots:

Modeling: AC3D
Textures: Photoshop CS4 / 3DSMax
Shown here: Second Life
Wow, Not sure what your poly count is on that character, but it appears to be fairly low poly. For low poly that looks amazing and the boots look great too!
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Old 16th September 2011, 06:46 PM   #9
virtualalias
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Default Re: Brown Leather Boot

Thanks for the response, Johnathan. They are quite low-poly, but not as bad as you might think. Sculpted prims have a set number of verts and you have to accomplish whatever you can within those boundaries.
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