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#71 |
Junior Member
Junior member
Join Date: Jun 2020
Posts: 1
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Does the plugin support LIGHT_SPILL_CUSTOM elements?
I am finding that they are not appearing as lights after import, while other lights such as LIGHT_PARAM and LIGHT_NAMED are importing fine. |
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#72 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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Linux plugin now available - see first message.
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#73 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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Thanks to Ray Hill for this document which describes how to build 3D cockpits for X-Plane using AC3D: http://www.inivis.com/external/xplan...3Dcockpits.pdf
(added to 1st message in this thread) |
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#74 |
Junior Member
Junior member
Join Date: Jun 2020
Posts: 1
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Hello I have a question, I use AC3D V8.0, does the latest plugin support it, Or I should only use the corresponding plugin, with the version I have?.
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#75 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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AC3D 8.0 was 32 bit and AC3D switched to 64 bit at 8.3.
For AC3D 8.0 you'll need to use 3.3b3 (32 bit), which is on the first page of this thread. |
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#76 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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This has been updated to work with AC3D 9. Please let me know of any problems.
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#77 |
Junior Member
Member
Join Date: Feb 2015
Posts: 23
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#78 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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#79 |
Junior Member
Member
Join Date: Feb 2015
Posts: 23
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#80 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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Version 4.0 of the AC3D X-Plane plugin now available! See first message in this thread. It requires AC3D 9 minimum and supports X-Plane 12 files.updated for XP12 (requires AC3D 9 min)
Please let me know if you have any problems. |
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