22nd June 2006, 01:11 PM | #11 |
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Re: the new StarStreaker is out.
images I can get you. that is not a problem.
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22nd June 2006, 01:15 PM | #12 |
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Re: the new StarStreaker is out.
once I get a better idea of what it looks like I could make better suggestions.
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22nd June 2006, 01:50 PM | #13 |
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Re: the new StarStreaker is out.
images have been sent and I will be sending you the file soon.
its ironic pictures take along time to upload rather the actuall model itself takes alot less time. |
23rd June 2006, 10:53 AM | #14 |
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Re: the new StarStreaker is out.
Here are a few suggestions I came up with:
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23rd June 2006, 12:10 PM | #15 |
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Re: the new StarStreaker is out.
I thought that the new shuttle was symetrical. I also had a question about that. does it matter when you go in to put on the textures to make the model symetrical.
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23rd June 2006, 02:29 PM | #16 |
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Re: the new StarStreaker is out.
It was all symmetrical except for the red part in the very back. It doesn't really matter for textures though. it just made it slightly more time consuming to work the boolean operation to make the rear door so that it was spaced right between the sides of the shuttle. Other than that it was fine and I'm not having any real difficulty in adding details!
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23rd June 2006, 04:26 PM | #17 |
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Re: the new StarStreaker is out.
ooh okay. Well I am starting to learn how to make my ship creations symetrical.
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26th June 2006, 02:11 PM | #18 |
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Re: the new StarStreaker is out.
I just took all surfaces on the left, deleted them, made all side vertices on the remaining half 0 width and mirrored the whole model.
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26th June 2006, 02:15 PM | #19 |
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Re: the new StarStreaker is out.
do you have any pics of what you are talking about. I would like to see what you are planning to do
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26th June 2006, 02:25 PM | #20 |
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Re: the new StarStreaker is out.
Tomorrow I'll have them up. I made slight subdivisions to smooth out creases a little bit. The angles are still highly visible, but it looks more polished. The hull plating is the worst part. As many surfaces as I'm trying to extrude i'm surprised my computer hasn't died.
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