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#1 |
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hey there everybody. sorry I haven't been on much.
anyways I have been working on a new space ship design. its not finished yet. there are still many things left to be desired from it. anyways tell me what you think of it comments are welcome front veiw of Dreadnaught http://users.techline.com/drreed/Dre...ont%20veiw.png underneath veiw of dreadnaught http://users.techline.com/drreed/Dre...ath%20veiw.png back veiw of dreadnaught http://users.techline.com/drreed/Dreadnaughtback.png also I have a question. and a plee for help lol. I dislike the current design of the cockpit. I want to make it round cockpit design with several veiw ports looking out the side. can anyone help me achive this. |
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#2 |
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Definitely looks good! Also, for the back view, change the blue surfaces to flat shading if you want to get rid of the dark lines.
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#3 |
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This looks great - how does it look with a couple of levels of subdivision?
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#4 |
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you know what andy I do not know what it looks like. I might have to reconfigure the body shape a little bit.
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#5 |
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Just select it and press Subdiv+ a couple of times - I think it will look good.
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#6 | |
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#7 |
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andy I am trying to avoid subdivision on this project as I have used a boolean operation on it. I was wondering I want to fix that mistake as well. at the front of my dreadnaught you will noticed I have placed a deflector array. I want to get rid of the unwanted surfaces how do I achive this.
http://users.techline.com/drreed/Sub...readnaught.png here you go andy my dreadnaught fully subdivided. actually it looks pretty good alls execpt for the front part. where I placed that deflector array. I achived that goal with a cylinder and boolean operation. now I have a mass of unwanted surfaces how do I get rid of those. Last edited by nightoftheroundtable; 21st July 2006 at 11:13 AM. |
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#8 |
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Looks awesome subdivided !!!
Xcellent modeling !!! |
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#9 |
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Looking good!
I'd recomend combining some of the surfaces together where it's going a bit wonky. Sometimes the boolean can leave odd vertices, you may need to move these before combining. |
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#10 | |
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