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Old 24th April 2013, 08:26 AM   #1
jayd
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Default Re: Second Life Mesh Only shows 1 sided surfaces

I'm curious. Did you use the sculpted prim? If you did, try redoing the model using the defaults. Don't use the sculpted one's you import. Save that model as your desired format.
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Old 24th April 2013, 04:22 PM   #2
cow148
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Default Re: Second Life Mesh Only shows 1 sided surfaces

I've tried this with both the imported sculpted prims and the default primitive shapes on the AC3D tool bar both only show one side. Like the cylinder does not have surfaces on both the inside and outside. Its just one or the other.
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Old 24th April 2013, 05:58 PM   #3
Stiglr
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Default Re: Second Life Mesh Only shows 1 sided surfaces

If you're looking at the object(s) *in AC3D* and have Normals toggled on (3D menu/Normals "checked), do you see pink lines extending from both sides of the surface(s)? If you do, then any of those surfaces ARE two-sided. Whether your game or previewing app can display it is a completely different matter.

Are you previewing in AC3D or in Second Life?
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Old 19th August 2013, 04:36 PM   #4
Blue Baron
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Default Re: Second Life Mesh Only shows 1 sided surfaces

If you want to ADD the other sides of some surfaces, you can select them, then edit->duplicate them, then surface->flip normal, then merge the new object back into the original object.

Of course, for performance reasons, you should only do this for the surfaces that will be visible from the other side.
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Old 19th August 2013, 06:36 PM   #5
cow148
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Default Re: Second Life Mesh Only shows 1 sided surfaces

Quote:
Originally Posted by Blue Baron View Post
If you want to ADD the other sides of some surfaces, you can select them, then edit->duplicate them, then surface->flip normal, then merge the new object back into the original object.

Of course, for performance reasons, you should only do this for the surfaces that will be visible from the other side.
yes I did figure this bit out and I agree for performance reasons its not the best idea.
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