9th April 2007, 02:21 PM | #4 |
Member
Expert member
Join Date: Apr 2005
Location: Austria
Posts: 80
|
Re: Modeling a human... and a question
Another solution:
Move the object near one of the axes, so that all vertices, which should be connections to the mirror of the object, lie on that axis (for example: u choose the Z-axis -> the Z-coordinates should be 0 then) Then use the function: Object / Mirror / Z-axis In this case AC3D should remove all unnecesary vertices automatically (because 2 vertices are in the same position) |
|
|