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#1 |
Junior Member
Advanced member
Join Date: Apr 2018
Posts: 25
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just to get this understood,
when i convert a sketchup model to .obj for use in X-plane i need to completely re-do the texture file. Is that correct? anyone exerience in doing that efficiently? background info: .skp textures do not come as power of 2 (length and height ident.) dds files but as .jpgs. one of ac3d's downsides is that in the .obj-format, object groups or surface groups do not remain, all you get is a spread apart bunch of triangles which you thoroughly need to regroup for coordinating with texture file. Last edited by Almdudler; 1st August 2019 at 03:32 PM. |
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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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The Obj format was originally designed for single objects but there are ways to break up parts by using the "o" lines in the obj file - which AC3D should use to split the model into objects. I'm not sure if Sketchup supports this. Some software has settings which may add this functionality - might be worth checking.
You might try Collada (.dae) as an export from Sketchup as an alternative to obj. |
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Tags |
.obj, .skp, sketchp2xplane, skp2obj |
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