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Old 20th June 2015, 05:33 PM   #1
papamac
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Default Re: Importing Blender files into AC3D

Thanks. That gives me an idea: Export directly to AC3D in .ac format to get the objects. Then export to X-Plane and back to AC3D to capture the animations. Merge to recover the final item.
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Old 21st June 2015, 07:33 PM   #2
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Default Re: Importing Blender files into AC3D

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Thanks. That gives me an idea: Export directly to AC3D in .ac format to get the objects. Then export to X-Plane and back to AC3D to capture the animations. Merge to recover the final item.
if the source is blender with proper animations for x-plane
  1. export to x-plane obj format from blender
  2. import x-plane object to AC3D
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Old 22nd June 2015, 09:53 AM   #3
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Default Re: Importing Blender files into AC3D

Both X-Plane Plugins for AC3D and Blender add many additional surfaces when they convert their respective files into X-Plane object format. Exporting those objects back into the 3D modeling software with all of their additional "tri's" really complicates the modeling process. Further X-Plane is extremely sensitive to the object vertex count, i.e., degrading the frame rate. That's why it's important to be able to export an exact duplicate of the Blender object into AC3D.
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Old 22nd June 2015, 07:25 PM   #4
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Default Re: Importing Blender files into AC3D

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Both X-Plane Plugins for AC3D and Blender add many additional surfaces when they convert their respective files into X-Plane object format. Exporting those objects back into the 3D modeling software with all of their additional "tri's" really complicates the modeling process. Further X-Plane is extremely sensitive to the object vertex count, i.e., degrading the frame rate. That's why it's important to be able to export an exact duplicate of the Blender object into AC3D.
Try AC3D's optimize vertices and optimize surfaces.
I never get unnecessary geometry added when moving between blender & ac3d.

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Old 22nd June 2015, 07:41 PM   #5
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Default Re: Importing Blender files into AC3D

I don't either. But you will if you go from Blender to X-Plane and then back to AC3D. Ditto going from AC3D to X-Plane and back to AC3D.
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Old 23rd June 2015, 05:10 PM   #6
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Default Re: Importing Blender files into AC3D

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I don't either. But you will if you go from Blender to X-Plane and then back to AC3D. Ditto going from AC3D to X-Plane and back to AC3D.
Right, but this is exactly what 'optimize vertices' will take care of.
In Blender there's an equivalent command.

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Old 23rd June 2015, 05:23 PM   #7
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Default Re: Importing Blender files into AC3D

Sorry, but it doesn't. I've been building X-Plane models for over 10 years and optimizing vertices doesn't work to return the file to it's original configuration. Using the steps I outlined does, at least with Blender 2.49 (haven't tried it with the latest version) with Xplane2Blender script in place:

Export the blender object directly into AC3D as an .ac file. This creates an exact duplicate, sans any animations. Last night I moved over 30 objects this way in less than 15 minutes.
Export the blender object in to X-Plane as an X-Plane object if they haven't already been created for the model.
Import the X-Plane objects into AC3D. This gives you all the animations which can then be merged into the .ac file. I did this step this morning in less than 10 minutes and now am in the purpose of "stitching" everything together.
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