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Old 23rd February 2024, 05:35 PM   #1
Advanced member
Join Date: Apr 2018
Posts: 34
Default Normals

this may have been brought up in the past,
but the 2-sided texturing by default causes
a lot of issues, including hundreds of rectification

why is 2-sided by default? and how can it be switched to 1-side by default? exterior preferably.

what exact steps (user manual is not good enough) do correct mixed sided objects?

the normal show/unshow function is cool, but the way it
is visually presented is ugly, got a million blue lines spreading
out of the object. wrong sided polys are impossible to detect.

thanks for any help.
Almdudler is offline   Reply With Quote


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