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Old 24th February 2004, 02:46 AM   #1
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Join Date: Feb 2004
Location: Chandler, Az
Posts: 1
Default I need help with Sega Vs. Nintendo

I am making a freeware game called Sega Vs. Nintendo written in C++.
It utilizes OpenGL and DirectX 9. It can handle up to 16 players using TCP/IP. The game is basically going to be Smash Brothers but with Sega characters and new levels. The original levels from Super Smash Bros. the 64 version will be in the game. It is being written for Win32 right now, and will be converted to run on Linux (maybe Mac too) later on too. I even have some of the coding done for Linux right now too. Anyway, I am almost done with the coding part of Sega Vs. Nintendo and I need 3D models for the game. The characters that I need models for are:
Sonic - Already have the model, click to view
Dr. Robotnik
Mech Sonic
Shinobi? Nights? Another character?

Mario - Somebody is working on the model, click to view
Donkey Kong
Fox - Already have this model, click to view

If anyone can at least do one of these models it would help me out immensely, cause I suck at 3D modelling. lol. The polygon limit is 2300 by the way. I'm decent with skeletal animation, so I will probably just animate the models you send me. PLEASE, if you cant texture the model. It'd be appreciated if you could animate the model yourself and send it to me. For more information about the animating, please contact me.

There is two rules about sending me your models for me to use:
2. The models you send me can be used in Sega Vs. Nintendo and it can be distributed as open source.

The models can be in any model format. I'd prefer MAX or MD2 however.

Also, if anyone has any ideas for the game go ahead and tell me them.

I'm hoping I can finish the game by late June or July.

Please contact me at either:
E-Mail: someone13@cox.net
AIM: sexyhitler13
ICQ: 37306497
MSN: iamsomeone13@hotmail.com
YAHOO: iamsomeone13youbastards

For right now, I'm good on textures, sound effects, and music.


P.S.: If you do send me a model you'll of course get credit in the credits. If you send me a picture of you with the model I'll add that in with the credits.

P.S.S.: Heres some proof that I'm actually working on the game:

These screen shots are just some tests of what the engine is capable of.

For more information visit: The Sega Vs. Nintendo Website
\"If a burning house ever punches you in the face, don\'t punch back. You\'ll only end up in more pain.\"

-- Someone13
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Old 24th February 2004, 03:14 AM   #2
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
Default Re: I need help with Sega Vs. Nintendo

sounds sweet, ill fool around, and if i make anything worth sending in ill show it to you(thats no garenty )

id rly like to know when its done, and would love to help(im just rly busy right know)

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Old 24th February 2004, 10:33 AM   #3
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Join Date: Sep 2003
Location: Homje of the Indy 500
Posts: 176
Default Re: I need help with Sega Vs. Nintendo

Just be careful about copywrite infringement. A lot of game companies are pretty picky about things like that.
Just the other day I heard about a mod that was being made for Battlefield 1942 called G.I Joe. They were not making any money on it or anything, they just did it because they were fans of that franchise. They received a "cease and desist" letter from their companie's layer to stop making it. A bit extreme in my opinion, but I guess they have that right.
Take a gander at my fan site Three D madness
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