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#31 |
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Another update (progress is slow). The modeling phase is nearly complete, just needs a few more details added.
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#32 |
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Aah, yes. Details. The Devil is in the details. Exellent work. Its looking very good.
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#33 |
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Hm, I'd say it looks exceptional as it is!
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#34 |
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once again nice job there dennis.
Last edited by nightoftheroundtable; 11th July 2006 at 12:12 PM. |
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#35 |
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Great update Dennis.
Just curious, where did you render that last update ? Because I like the look of that picture (white material + shadows).
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#36 | |
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Thanks much, folks!
Quote:
It was imported into Lightwave and rendered using global illumination with a pure white, 100% luminous "skydome". This model actually triggered a bug in my AC3D -> LightWave exporter that needs to be fixed --- not all pieces were exported and I ended up merging the objects together in AC3D before exporting to get all objects carried over. I'll be working on the LightWave exporter to fix this issue sometime in the future. |
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#37 | |
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#38 |
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Great job Dennis> What software did you use...hahahahaha
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#39 | |
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![]() Another update --- skin texture. The darkened contours will show up better in a render, and the face will get specular highlights as well, just "fleshing out" (ha) the raw textures. Also, the more I look at this guy, the more I dislike his chin. May go in for some reconstruction there... |
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#40 |
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well its looking more human now. great job as always.
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