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Old 26th October 2006, 11:16 AM   #1
CGMike
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Join Date: Oct 2006
Posts: 11
Default Best approach to low-poly house modeling?

Hi all,

I feel dumb even asking this question but it's something that I'm sorta struggling with. I'm basically trying to model some low-poly houses for a game engine. Some will have interiors, some won't.

However, what I'm running into a problem with - and I know it's self-imposed - is the best approach to creating them. I mostly model more organic things - like terrain, cliffs and things of that nature (no pun intended). However, things with structure seem to mess me up a bit.

Basically, when one is modeling a low-poly house, or building of any kind really, for use in a real-time 3D game/engine, are they modeled in separate parts? Like.. do you create the main "frame" of the house and then things like roof or support pillars are separate and merely positioned in place?

I'm trying to approach it from a "all-on-one approach" where everything is from the same mesh and it's proving rather aggravating at times.

Just curious what approach some might suggest? Is it better to model homes and such as separate objects?

Again.. very newbish question, I know... but I think I'm probably complicating things for myself more than I need to, so some outside advice would be very helpful..

Thanks!
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