27th January 2014, 03:59 PM | #1 |
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First Render Using Pov-Ray 3.5
Thanks to the Woody's tutorial I could easily make my first rendering:grin:
These are the models that I had done for Microsoft FSX with AC3D and converted with ModelConverterX. Vic Dabor |
28th January 2014, 11:27 AM | #2 |
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Re: First Render Using Pov-Ray 3.5
Very impressive! Love the wood texture/pattern!
(Moved message to WIP) |
2nd February 2014, 07:10 PM | #3 |
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Re: First Render Using Pov-Ray 3.5
Thanks, I have done a few more experiments.
Everything was made with AC3D and rendered with POV-Ray. AC3D is realli easy and fun! This is an airport that I realized (free) long ago for FSX, Verona Boscomantico., obviously with AC3D and converted with ModelConverterX Vic Dabor |
3rd February 2014, 06:05 AM | #4 | |
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Re: First Render Using Pov-Ray 3.5
Quote:
Vic Dabor |
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4th February 2014, 07:00 AM | #5 |
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Re: First Render Using Pov-Ray 3.5
I have tried to use the focus on Pov-Ray to have a real effect model with these settings:
------------------------------------------------------------------------------ camera { location < 5.075224, 2.799448, 2.439671 > up < 0.000000, 1.000000, 0.000000> right < -1.330000, 0.000000, 0.000000> look_at < 5.727645, 2.643875, 1.697950 > angle 50 // focal_point <-6, 1, 30> // blue cylinder in focus // focal_point < 0, 1, 0> // green box in focus focal_point < 1, 1, -6> // pink sphere in focus aperture 0.3 // 0.4 a nice compromise // aperture 0.05 // almost everything is in focus // aperture 1.5 // much blurring // blur_samples 4 // fewer samples, faster to render blur_samples 20 // more samples, higher quality image } ---------------------------------------------------------------------------- This is the result: Without focus There is a spotlight and one shadowless, and I have also tried radiosity, this is the setting used: ------------------------------------------------------------------------------ light_source {<-34.6486, 14.7185, 39.1816> color rgb < .6 .6 .6 > shadowless } light_source {<-0.916331, 164.739, -48.4716> color rgb < 1 1 1 > spotlight radius 5 falloff 7 tightness 10 point_at <14, 0, -7> } global_settings { radiosity { pretrace_start 0.08 pretrace_end 0.01 count 150 nearest_count 10 error_bound 0.5 recursion_limit 3 low_error_factor 0.5 gray_threshold 0.0 minimum_reuse 0.005 maximum_reuse 0.2 brightness .5 adc_bailout 0.005 } } ------------------------------------------------------------------------------------------ I hope this will be useful Vic |
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