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Old 26th September 2019, 11:53 AM   #1
cambridge
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Default Getting textures through to x-plane

I've just started with AC3D, and been experimenting for some time, using what AC3D, plugin and x-plane reference material I can find. But I've been unable to take an object, with textures, through to x-plane. No problem getting what I want within AC3D, and getting the basic object to x-plane.

I presume that it's down to getting all the AC3D and x-plane object settings right, and I guess having the texture file in the right place.

I'd much appreciate an answer - it's driving me crazy!
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Old 26th September 2019, 04:46 PM   #2
Andy
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Default Re: Getting textures through to x-plane

You are correct with your assumptions. The type of graphics file matters as does the location (hopefully an X-Plane expert can help more with this).


One common problem is not using images that are sized to a power of 2 e.g. 256x256 will work 123x234 won't. Both will work in AC3D but not in X-Plane.
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Old 11th October 2019, 12:59 PM   #3
captainpeter
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Default Re: Getting textures through to x-plane

Quote:
Originally Posted by cambridge View Post
I've just started with AC3D, and been experimenting for some time, using what AC3D, plugin and x-plane reference material I can find. But I've been unable to take an object, with textures, through to x-plane. No problem getting what I want within AC3D, and getting the basic object to x-plane.

I presume that it's down to getting all the AC3D and x-plane object settings right, and I guess having the texture file in the right place.

I'd much appreciate an answer - it's driving me crazy!
Hi,
  • Texture sizes must be powers of 2. There's a minimum size. This is to allow X-Plane's Render settings to further optimize your RAM usage by scaling textures. (AFAIK textures should be 64x64 px or better. If you reduce Rendering quality from 'Very High' through 'High' to 'Normal' this would reduce the texture in RAM from 64x64 px. to 16x16px.)
  • Textures should be PNG-24 files for max. quality or DDS files.
  • Check the final x-Plane object with a text editor.
TEXTURE Cabin.dds
TEXTURE_LIT Cabin_LIT.dds
TEXTURE_NORMAL Cabin_NML.png
  • The first 'TEXTURE' reference is required. The LIT & NML references must only be inluded if the respective textures actually exist.
  • File paths are relative to the .OBJ file.
  • File Names are Case Sensitive!
Hope this helps.

cheers
Peter
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