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15th January 2009, 02:40 PM | #1 |
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Re: Defining surfaces and other new questions....
Ah, got ya! Ok. Finally just clicked what I think you're trying to build.
You've almost got it. Here's what you need to do: - Do as you are presently, and make your four-point polygon - Subdivide three times - Make sure your curve is as you want it, then click Object > Commit Subdivision - Under surface type, click Poly That should give you a tear-drop shape that's filled in... since it was a polyline not a polygon, you don't need to use create convex object because the surface already exists. [EDIT: little clarification since I know we've been talking about creating surfaces all along... if it's just a polyline, not extruded, it's effectively a 2D shape. AC3D allows any number of sides in a surface, so practically any 2D shape can be treated as a surface. If your shape was 3D, you'd like need to use convex shape or ordered surface to fill in the surfaces. I hope that makes sense, I don't think I'm explaining it very well.] Last edited by lisa; 15th January 2009 at 02:43 PM. |
17th January 2009, 01:58 PM | #2 | |
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Re: Defining surfaces and other new questions....
Thank you! That helped immensely!
Quote:
Speaking as someone really new to this (like that isn't obvious) it would really be good if the terms used were clearly defined somewhere. To a newcomer we don't even know what the difference is between a "Polygon" and a "Polyline" you know? There are a lot of terms new to me. If you have a link to where they're described feel free to post it. I've printed out the manual but it's not really in there. I am going to work on my model some more and see what I come against next. Right now I'm going through my model to "Snap Together" a bunch of Vertecies I want to act together. So I'll let you know how I come along. Thanks again! Wes |
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18th January 2009, 06:34 PM | #3 |
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Re: Defining surfaces and other new questions....
You're most welcome!
Unfortunately I don't have a link for a really comprehensive 3D terminology glossary, but here's a couple that aren't bad: http://www.computerarts.co.uk/downlo...world_glossary http://www.avsim.com/fsbench/glossary.htm Looking forward to seeing your model when it's ready. |
25th January 2009, 05:37 PM | #4 |
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Re: Defining surfaces and other new questions....
Thanks for those links Lisa, I was waiting for another question to come along before posting again.
My next question is this: I have an involved line in my drawing, and I would like to add Subdivisions on one segment only. How can I do that? It always subdivides the whole line. For example, if I were to draw an "L" using three vertecies, how could I sudivide say only the vertical line? Thanks! Wes Last edited by Lucky1; 25th January 2009 at 07:39 PM. |
27th January 2009, 05:28 AM | #5 |
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Re: Defining surfaces and other new questions....
Select two vertices, ie, the line.
Command or Control + SHIFT +"I" or under the menus Vertex > Insert Vertex This will create a single vertice at the center of those points. Should do the trick for ya. |
27th January 2009, 10:08 AM | #6 |
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Re: Defining surfaces and other new questions....
Sorry, but not really.
I inserted the vertex you mentioned, but I want to pull that to the left for example, and then curve that line. But if I choose Subdivide then, it will subdivide both the vertical and horizontal lines. I want the horizontal line to stay straight and be unaffected by subdivisions. Wes |
27th January 2009, 05:13 PM | #7 |
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Re: Defining surfaces and other new questions....
Create it as a separate object (you can still snap the vertices to keep the placement dead-on)
-OR- make your curve and commit subdivisions first, then add the straight segment. |
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