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#1 |
Junior Member
Junior member
Join Date: Jul 2009
Posts: 1
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After Importing a .Obj file into AC3D and then exporting it as a .Tga I uploaded it to SL and then attempted to rez the sculpty... but the prim just goes crazy. SS below. What am I doing wrong? BTW the model is single piece of armor intended as a display model.
To make the Scultpy I: Rezzed a cube, set the "Building Block Type" to scultped and the selected the .Tga file. Is that wrong? ![]() |
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#2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Hi Christophe. You need to re-map your obj so that the texture coordinates cover it as a single, continguous sheet.
There's a tutorial here that might help you: http://www.independentdeveloper.com/...rom_existing_3 |
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#3 |
Member
Expert member
Join Date: Jun 2008
Posts: 67
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You may also need to break your OBJ into one or more pieces, since the amount of resolution (I'm talking about the sharpness of detail, in this scenario) is rather limited with Second Life sculpts and one piece may not retain as much detail as one might prefer.
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#4 |
Junior Member
Junior member
Join Date: Apr 2009
Posts: 3
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ok I dont know much about 3d programs but i have been succsefull building a lot in AC3D I was getting the same proble into I think out the box i use sculptypaint and i save a buch of .obj like a spher in 64x64 , 32x 32, 8 x 8 4x 4 all the shapes that are avalebel in sculptypaint and i add them to my libery in ac3d and i work from there and the result ar great . if you want to see some check in SL Asulution Furniture my Av is Spanky Lupindo hope this work....
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Tags |
lsl, obj, sculpty, second life, tga |
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