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Old 17th June 2012, 10:08 AM   #1
Hans_Petter
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Join Date: Mar 2010
Location: Norway
Posts: 45
Default Texture mapping has changed

I've been working on a fuselage for a long time by now. The rough texture mapping was defined quite early in the process. Since then I've made (what would seem to be) minor adjustments to the model as well as brushing up the textures. Since I noticed that some textures lines had got skewed I decided to remap the model and found that the proportions had changed totally. So, the situation is that I can't run the texture editor and remap it all without having to redo the entire texture. If I leave it as it is it looks quite good though.

The moral of this obvious -- don't make any elaborate textures until the model is finished. However, since the original texture mapping looks good with the original proportions I wonder if there's a way to force these proportions during a subsequent remapping. I've tried to skew the entire texture to make it match the proportions of a remapping but it seems that there's no way to keep the relative position of the various texture elements. Thus, there's more to this than what can be fixed by playing with the relative height and width of the texture.
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