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4th December 2008, 11:16 AM | #1 |
Junior Member
Junior member
Join Date: Dec 2008
Posts: 2
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Second Life: Holes?
Hi everyone, I'm quite new to AC3D and I've exported models to SL that I modified from the library but now I'm trying to make some sort of buckles using the subdcube. I've already seen a few sculpted ones in SL but I can't manage to successfully export sculpted prims with holes in them.
Anyone has a link to a tutorial where they explain how to make and export a sculpted prim with a hole in SL or knows a quick way to do so? Any help would be greatly appreciated Thanks! |
12th December 2008, 07:44 PM | #2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Second Life: Holes?
The secret is to switch the mapping mode to "torus" in SL. That will let you have a hole in the middle.
Here's a sample model you can use to see how the model is done in AC3D: http://www.inivis.com/forum/attachme...8&d=1214708308 |
12th December 2008, 10:29 PM | #3 |
Junior Member
Junior member
Join Date: Dec 2008
Posts: 2
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Re: Second Life: Holes?
Oh thank you Lisa!!
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