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Old 25th September 2006, 08:55 AM   #11
DarkSoul
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Default Re: Swords

how many revolutions did u use for the handle i keep gettin something really big
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Old 25th September 2006, 06:06 PM   #12
wind
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Default Re: Swords

i see this all of the time, never have more than 4 verticles per surface, since it screws up when exporting to 3ds and tends to go to more polies
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Old 26th September 2006, 03:29 PM   #13
luuckyy
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Default Re: Swords

Quote:
Originally Posted by DarkSoul View Post
how many revolutions did u use for the handle i keep gettin something really big
12 segments (with 360 degres of rotation on the Y axis) should be ok.
The more you draw your polyline outline far from the Y axis, the more the final result will look big ... So if you want something smaller just draw your polyline closer to the Y axis

Also draw a polyline not a polygon (as bill), and after the revolve operation go to object/optimize surfaces.
This will remove any unwanted surfaces from the handle.
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Last edited by luuckyy; 27th September 2006 at 01:30 AM.
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Old 29th September 2006, 01:33 PM   #14
OPPIZ NAM
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Default Re: Why is there a bible?

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"The sword of the spirit" (but not really).
?? y did u say not relly??
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Old 6th April 2007, 02:07 PM   #15
WazmotheWort
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Default Re: re- guide.

Bill,
This is a great tute thank you very much for your time. It is a big help.

Casey.
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Old 7th April 2007, 01:54 PM   #16
OPPIZ NAM
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Default Re: Why is there a bible?

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Originally Posted by bill View Post
"The sword of the spirit" (but not really).
y did you say not relly
i do not see any problem with the Bible and it also ads a nice touch 2 it
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Old 11th April 2007, 02:54 AM   #17
DoomsdayRenderer
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Default Re: Why is there a bible?

Very inspired modeling! Thanks for the process pics!
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