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Old 6th April 2006, 08:22 PM   #21
nightoftheroundtable
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ooh my bad it does work I just clicked it with my left mouse instead of right clicking
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Old 6th April 2006, 08:37 PM   #22
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ooh yeah thats a nice looking ship willy do you care if I modify it
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Old 6th April 2006, 08:41 PM   #23
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Feel Free.

Please post some pics so we can see.
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Old 6th April 2006, 08:55 PM   #24
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okay will do post pics on my website when I get anything done if you have any more ship models like that I would be happy to see some
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Old 7th April 2006, 01:55 AM   #25
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Here's a sci-fi aeroplane I did tonight.

It's not much but it shows a couple of new techniques.

http://www.citlink.net/~ckearley/Plane01.ac

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Old 7th April 2006, 03:23 PM   #26
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one question how can you make all these planes with just one box the main thing that I can make planes out of is spheres, any tips on how to make the planes with a four sided cube. obveiesly I know about dividing an object but when I tried that I can't move any any tips
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Old 7th April 2006, 03:39 PM   #27
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ooh I uploaded a pic of your plane that you let me modify I'm still working on it let me know what you think of it.

its at the bottom of my page

http://users.techline.com/drreed/index23456789.htm
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Old 7th April 2006, 04:55 PM   #28
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That is some mighty big fins on that airplane.

As far as box modeling goes I use primarily the box primitive and extrude surfaces and ident (surface menu). I do not use divide because I could never get the hang of it and I don't like the way things subdivide after being divided. If I really need to divide a surface I usually use the knife tool.

You can use spheres to model but that's more traditional modeling rather than box-modeling which imo is what subdivision works best with.

The whole idea of box-modeling and subdivision, as I understand it, is to lessen the workload. Once you get the hang of it the subdivision routine does most of the rounding and smoothing work. Work you'd have to do manually using spheres and other organic shapes and manipulating the surfaces and vertices individually.

Subdivision won't do all the work. But once you get the hang of it you can design a basic shape made out of box type geometry and then subdivide it a couple of times until you see you have a shape you want to work with. Then you can undo and go back to the first level of subdivision and manipulate surfaces and vertices by hand, occaisionally subdividing again to check your work. Then when you are happy with what you have you can subdivide a final time. After that you have the option to manipulate surfaces and vertices again to finish the detail.

I think the whole purpose of subdivision is to save you time. Once you get the hang of it you can make a primitive box-model which subdivides into the shape you want. Thus saving you a lot of work. Then you can add detail manually. I'm sure subdivision is not good for every modeling task but so far I like it.
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Old 7th April 2006, 05:04 PM   #29
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hey on the subdivison rule can you subdvide surfaces or is it just one object at a time. and I'm glad you like the improvements
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Old 12th April 2006, 08:38 PM   #30
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ooh okay now I see how you made that ship without dividing the polys lol took me just now to figure it out. is there any more useful tools for ac3d
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