Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 18th April 2012, 09:32 PM   #21
Cynic
Member
Expert member
 
Join Date: Jul 2007
Posts: 71
Default Re: Mass Effect: Normandy SR2

Quote:
Originally Posted by tbd View Post
No problem.They are well known sites, and very useful
Funny you should say that, because I've searched for the keyword "texture" and haven't found stuff that useful.

Still, having played with texturing on my models, my knowledge is sorrily lacking. I think I'm out of my league when it comes to anything outside of programming. I'm finding I'm getting really slowed down on developing my game.

Last edited by Cynic; 19th April 2012 at 10:44 AM.
Cynic is offline   Reply With Quote
Old 21st April 2012, 06:23 PM   #22
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Mass Effect: Normandy SR2

Yea. Texturing can be a pain in the butt sometimes.

Insignia is cut out and I have tried some colors. Never was all that keen on the Cerberus colors.
Attached Thumbnails
Click image for larger version

Name:	normandysr219.jpg
Views:	954
Size:	219.2 KB
ID:	2590  

Click image for larger version

Name:	normandysr221.jpg
Views:	239
Size:	133.1 KB
ID:	2591  

tbd is offline   Reply With Quote
Old 27th April 2012, 07:40 AM   #23
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Mass Effect: Normandy SR2

Made it more like the latest Normandy. I like this better. Its not so dark.
Attached Thumbnails
Click image for larger version

Name:	normandysr225.jpg
Views:	261
Size:	144.2 KB
ID:	2595  

tbd is offline   Reply With Quote
Old 29th April 2012, 06:50 PM   #24
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Mass Effect: Normandy SR2

So, doing textures and uv mapping suck big time. But it looks kinda OK. What do you think? The background was made using different sections of cloud pictures. Changed colors and did lots of tweaks and used many different layers.
Attached Thumbnails
Click image for larger version

Name:	normandysr228.jpg
Views:	327
Size:	277.1 KB
ID:	2598  

tbd is offline   Reply With Quote
Old 29th April 2012, 06:56 PM   #25
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: Mass Effect: Normandy SR2

Awesome, as usual !!!
donamy is offline   Reply With Quote
Old 30th April 2012, 06:09 AM   #26
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Mass Effect: Normandy SR2

Thanks donamy

Made one in blue as well.
Attached Thumbnails
Click image for larger version

Name:	normandysr230.jpg
Views:	8114
Size:	222.7 KB
ID:	2599  

tbd is offline   Reply With Quote
Old 6th May 2012, 05:55 PM   #27
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Mass Effect: Normandy SR2

A very low poly Collector base I made for this scene, and Normandy.
Attached Thumbnails
Click image for larger version

Name:	normandysr234.jpg
Views:	359
Size:	267.4 KB
ID:	2603  

tbd is offline   Reply With Quote
Old 7th May 2012, 08:52 AM   #28
LumpTom
Junior Member
Advanced member
 
Join Date: Apr 2012
Posts: 29
Default Re: Mass Effect: Normandy SR2

beautiful work Thor

I have a question, do you make all that panels on body or wings which can be seen (I mean these thinnest ones) by real grooves in surface, or are they only textures or color lines?
LumpTom is offline   Reply With Quote
Old 7th May 2012, 09:01 AM   #29
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: Mass Effect: Normandy SR2

Can't wait for the movie.
donamy is offline   Reply With Quote
Old 7th May 2012, 06:49 PM   #30
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Mass Effect: Normandy SR2

Quote:
Originally Posted by LumpTom View Post

I have a question, do you make all that panels on body or wings which can be seen (I mean these thinnest ones) by real grooves in surface, or are they only textures or color lines?
All lines are modeled. I know its overkill, cos It can be done with textures, but I like to do it this way The dirt around the lines are textures though.

Last edited by tbd; 7th May 2012 at 06:51 PM. Reason: typo
tbd is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 01:43 PM.


AC3D Forum
(C) Inivis Limited 2020