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Old 12th August 2006, 03:37 PM   #1
coanda
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Default Airliner Cockpit

Hi guys,

I don't post here much, but, as i'm getting to grips with povray, I thought you guys might like to take a look at this.

The model is used within the x-plane sim, and built in AC3D5

Funny thing is, is when I rendered it the texture was mirrored....flipping in photoshop got rid of that, but anyone know how to get it right first time? also, anyone know if its possible to define a camera position, and look_at vector using AC3D? if not, could we use a rectangle, and that rectangles normal vector, and write that to povray, because the format of the camera functions seems very strange to me.



coanda (cheers for the help the other day andy!)
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Old 12th August 2006, 03:51 PM   #2
nightoftheroundtable
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Default Re: Airliner Cockpit

that looks pretty good.
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Old 12th August 2006, 04:14 PM   #3
tbd
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Default Re: Airliner Cockpit

Very nice details I must say. Looking good
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Old 12th August 2006, 04:22 PM   #4
coanda
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Default Re: Airliner Cockpit

thanks guys!
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Old 12th August 2006, 05:03 PM   #5
luuckyy
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Default Re: Airliner Cockpit

Hi coanda,

for your texture "problem" I don't have any clue.
It seems strange.

And for a "camera vector" (a camera with a target) in AC3D, I'm afraid it doesn't exist for now.
But there's a nice software called PoseRay, that could help you a lot if you render in
PovRay :

http://mysite.verizon.net/sfg0000/

Now if you want to tweak your camera directly into PovRay,
it's not that hard (well ... maybe easier to say than to do ), just play with that part of the PovRay code (you can see a "look_at" parameter) :

Code:
 
camera {
        perspective
        up <0,1,0>
        right -x*image_width/image_height
        location <-0.0176216,-0.2055732,11.65298>
        look_at <-0.0176216,-0.2055732,10.65298>
        angle 22.55934 // horizontal FOV angle
        rotate <0,0,-15.62517> //roll
        rotate <-15.45151,0,0> //pitch
        rotate <0,47.21096,0> //yaw
        translate <0.490462,-0.177885,-0.03528>
        }
Very nice cockpit BTW.
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Old 2nd September 2006, 06:50 PM   #6
coanda
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Default Re: Airliner Cockpit

thanks luucky i'll take a look at poseray, see if it'll help....I'm gonna try and do a couple more renders of different aspects, get the overhead panel in, that kind of stuff.....
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Old 3rd September 2006, 07:40 PM   #7
DRAKELOT
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Default Re: Airliner Cockpit

Looking good !!!
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