|
15th December 2008, 11:02 PM | #1 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: Subdividing and Smoothing
One trick for handling that is to start with a cube, and then use Vertex > Smooth Shape to round the cube off until you have something roughly sphere-shaped to start.
A better way, however, is to use a cube or cylinder to build a single slice of the shape, then extrude in either direction to get the rest of the shape. If you keep your cube very low poly (maybe three or four slices, max) then it will become very smooth\round when you turn subdivisions on, especially if you crank up the subdivision level all the way. For something like your airplane fuselage, I'd start at the thickest part and build a ring representing just that slice. Once you're happy with it, grab the surfaces and extude forward and to the rear to build each additional slice. Here's a quick video showing what I mean: http://www.independentdeveloper.com/files/plane.wmv |
16th December 2008, 12:17 PM | #2 |
Member
Advanced member
Join Date: Apr 2007
Location: Panama City Beach, FL
Posts: 33
|
Re: Subdividing and Smoothing
Thanks, Lisa.
The movie really helped!
__________________
If at first you don't succeed, then skydiving is probably not the best hobby for you. |
22nd December 2008, 04:41 PM | #3 |
Member
Advanced member
Join Date: Apr 2007
Location: Panama City Beach, FL
Posts: 33
|
Re: Subdividing and Smoothing
Hi Lisa. I'm back with a much nicer result.
I started with a 2x2x2 cube and smoothed it twice (so far) and then moved vertices to make the cross-sections better. It's still sharp on top because that's where the wings will attach.
__________________
If at first you don't succeed, then skydiving is probably not the best hobby for you. |
22nd December 2008, 05:29 PM | #4 |
Member
Advanced member
Join Date: Apr 2007
Location: Panama City Beach, FL
Posts: 33
|
Re: Subdividing and Smoothing
Hello again!
Now I'm working on the tail boom. I have made it by copying the aft cross-section of the body and then scaling and smoothing the section at different points. Can you give me a hint as to how to avoid the missing surfaces and obvious places where I located the cross-sections? thanks chuck
__________________
If at first you don't succeed, then skydiving is probably not the best hobby for you. |
23rd December 2008, 06:40 PM | #5 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: Subdividing and Smoothing
Can you post a wireframe?
It's hard to tell from the picture, but I think you've got internal faces in your shape--that sometimes happens when you extrude depending on what checkboxes you've got clicked. If you go inside the shape and delete all the surfaces that can't be seen from the outside, the whole thing should become smooth. |
23rd December 2008, 07:19 PM | #6 |
Member
Advanced member
Join Date: Apr 2007
Location: Panama City Beach, FL
Posts: 33
|
Re: Subdividing and Smoothing
I have never made a wire frame in AC3D.
I guess now is the time to learn how. thanks chuck
__________________
If at first you don't succeed, then skydiving is probably not the best hobby for you. |
24th December 2008, 11:10 AM | #7 |
Senior Member
Professional user
Join Date: Aug 2004
Location: Greece
Posts: 164
|
Re: Subdividing and Smoothing
divide surfaces, then subdivide...
|
25th December 2008, 09:42 PM | #8 |
Member
Advanced member
Join Date: Apr 2007
Location: Panama City Beach, FL
Posts: 33
|
Re: Subdividing and Smoothing
Hi Lisa,
I understand wireframes now. I thought they were something special. I lost the ac file I was working on and have now progressed quite a bit. So I'll get back on this thread when I have more sophisticate problems. thanks for your help chuck
__________________
If at first you don't succeed, then skydiving is probably not the best hobby for you. |
5th January 2009, 05:24 PM | #9 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: Subdividing and Smoothing
Oh, I just meant post a picture either in wireframe mode (w on the keyboard) or with the surface lines turned on. It's easier to see what's going on with the surfaces visible.
|
|
|