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#1 |
Junior Member
Junior member
Join Date: Dec 2003
Posts: 9
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Hi, I'm a newbie on AC3D and POVRAY, I'm starting to get the hang of the AC3D basics but I just can't use povray. When I render an object via AC3D-POVray whitout textures ti works, but when i ad textures It doesn't work anymore.
Oh...and how can I store my rendered image as a BMP or JPG plz? Thanks ahead for any help |
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#2 |
Junior Member
Junior member
Join Date: Dec 2003
Posts: 9
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and by the way: how do you change the background color of your rendered image? It's always black. Is there a way without having to create a sky dome?
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#3 |
Junior Member
Junior member
Join Date: Dec 2003
Posts: 9
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I just figured out what the problem with the texture thing was thaks to another post on this forum :
Fro other noobs with the same problem : when your texture is a BMP file, and when you try to render it and some command line turns yellow=> put "sys" (whitout "") in front of "filename.bmp" and run it again |
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#4 |
Junior Member
Junior member
Join Date: Dec 2003
Posts: 9
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I still don't know how to turn your renders to BMP or JPG files tough...
Or how to change the backgorund color... Any help is more than welcome |
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#5 |
Senior Member
Professional user
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
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The rendering output, by default, is found in ac3dpovfile.bmp, in the AC3D directory. BMP's can easily be converted to JPG by any number of programs. I'm not aware of a switch that causes POVRay to output JPG directly, but there may be one.
Changing the rendered background color is really quite easily done with a sky sphere. Edit the ac3dpovfile.pov file, go to the end and add: sky_sphere { pigment { color rgb<1 1 1> } } I believe that should give you a white background. Change the <1 1 1> to whatever RGB values you like, using 0 for 'off', 1 for 'on' and decimal values in between for partial values. I do not know how to change background color without a sky sphere, but I expect POVRay's scene description language help-file would tell you how if there is another way. Good luck, -- Jeff |
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#6 |
Junior Member
Junior member
Join Date: Dec 2003
Posts: 9
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Hey thanks a lot man
This is the first ever 3D program i've ever worked with and this forum has helped me out a lot. I've mostly been doing tutorials and most of them worked perfecly. Still waiting for some inspiration to come through but I got a feeling it wont take very long |
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#7 |
Junior Member
Junior member
Join Date: Dec 2003
Posts: 9
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hey i just found out how to change the background color:
at the bottom add: } background { color rgb <0.2, 0.2, 0.3> } not really sure what the numbers do though, 'cause i always seem to be getting a white bkgr whatever number i fill in... |
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#8 |
Senior Member
Professional user
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
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Remove the commas - just use spaces when specifying a color
-- Jeff |
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#9 |
Junior Member
Junior member
Join Date: Dec 2003
Posts: 9
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Hey I just figured out what I was doing wrong.
This'll probaply sound very stupid to you advanced users out there but don't laugh too hard pleae: I didn't save |
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#10 | |
Junior Member
Junior member
Join Date: Nov 2003
Location: USA
Posts: 4
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Hi, an intermediate user here. Numbers in color statement mean the amount of rgb (red, green and blue) that compose the color. POV has a way to ease this. Use colors.inc and textures.inc as basic include headers. You can open colors.inc in the editor and take a look. Many colors are "declared" there, so you can use for example background {Black} or pigment { Red} which is more intuitive and easy to work with. Hope this helps Marjorie Graterol |
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