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#1 |
Junior Member
Junior member
Join Date: Jun 2003
Location: Santa Barbara, CA
Posts: 4
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I'm pretty new to 3D modelling and very new to AC3D so forgive me my ignorance. I'm trying to recreate the model glider below for use in an R/C soaring simulator.
![]() It seems I should create a cylinder and then modify it, but I'm unclear as to how to add additional vertices. Would I just create a number of cylinders (i.e. like pieces of pipe) size them to fit, and then merge them all? Any help much appreciated! |
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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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I fly RC planes and like designing new models with AC3D.
To make a curved fuselage is quite simple with AC3D. Look in the AC3D manual at page 36. This gives an example of using the Vertex->Create-surface-object function to make a fuselage. For your plane, you would use a sphere at the nose and a few ellipses down the length of the body. Then in vertex mode, select everything and then Vertex->create-surface-object. Using this function is also good for making the wings from a few simple objects. Let me know if you have any problems or need any pictures. Andy |
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#3 |
Junior Member
Junior member
Join Date: Jun 2003
Location: Santa Barbara, CA
Posts: 4
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Wow, that's exactly what I was hoping for! Thank you!
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