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28th July 2011, 07:08 PM | #1 |
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Re: Airbus A340-300
Looking really great! I look forward to seeing more of the work.
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29th July 2011, 02:55 AM | #2 |
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Re: Airbus A340-300
thanks, i just finished the aircraft-with out passenger windows and door cutouts-total poly count-76,124! and without landing gears-71,962 polys!
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29th July 2011, 03:45 AM | #3 |
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Re: Airbus A340-300
please teach me
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29th July 2011, 04:41 AM | #4 |
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Re: Airbus A340-300
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29th July 2011, 05:11 AM | #5 |
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Re: Airbus A340-300
i have a old model of an airbus a340-its the first model i made and i have quite low expierience with 3D modelling, i dont know how to make more segments for the cylinder part, and i always used the default 12 segment cylinder, so its low poly for everything, the whole plane is blocky... as i model planes more, my skills got better and i can make detailed planes, i can make detailed planes in one day, but i made this in three days because im getting bored with 3d modelling and started to take my time in to this kind of thing... so here is a comparison between the new model and the old model-the old model has a boolean cockpit window cutout and the new one has a knife cutout cockpit window... thus see the difference between the two models!
old model-first picture new model-second picture |
29th July 2011, 06:10 AM | #6 |
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Re: Airbus A340-300
just do some optimisation to the surfacrs and vertices and the poly/surface count relieves to 52 something surfaces! thus please rate my model too thx, and hope you like it, might make some passenger windows and doors(maybe not, or yes) since the poly or surface count would go up significantly...or is it better that i would just paint them? im thinking about making the cabin and interior...
Last edited by oui; 29th July 2011 at 06:26 AM. |
29th July 2011, 01:36 PM | #7 |
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Re: Airbus A340-300
From that vantage point, it looks pretty good. The engine detail also looks pretty good.
However, for your questions about whether to cut doors and passenger windows or to handle them with textures.... it depends on what your end goal is, and whether you have poly restrictions to consider. *Anyone* can get great looking results with a highly subdivided model with hundreds of thousands of polys... but low-poly modeling is an art born of the need for economy. If the idea is to get the plane into X-Plane, a flight simulator, then you have some poly limits to consider, so that your jetliner doesn't create a "slide show" in the game. In that case, you'd likely want to handle the windows and doors with your texture, and with occlusion and bump mapping. But, if the plane in the game will be "navigable" (the player can be the captain or a passenger who can sit in any of the seats), then it might be necessary to detail the windows (and the rest of the cabin).
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30th July 2011, 11:49 AM | #8 |
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Re: Airbus A340-300
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30th July 2011, 12:38 PM | #9 |
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Re: Airbus A340-300
Well i recommend you to stsrt making a small fixed wheeled aircrafts such as those by cessna, you focus on the really basic things first before going in to the flaps door etc cutouts... Look at my old and new model, the old one is actually my first ever plane made
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30th July 2011, 12:38 PM | #10 |
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Re: Airbus A340-300
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